Virtual reality is an incredible medium for telling a story, but also presents a unique set of challenges for the storyteller. I will discuss how our team at Construct Studio solved these challenges while developing our recently released interactive VR experience, The Price of Freedom. This talk will cover such topics as: manipulation of scale to influence a player's emotions, challenges with using text in VR and our solutions, exploration of character identity and presence, play testing for story understanding, setting a mood in virtual space, and strategies for directing the viewers attention.