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2:00pm - 2:15pm VR is Eating AR
Wednesday May 31 - Design - Room H

Description

Developing a sense of "presence" is of crucial importance for both virtual and mixed reality experiences. As a rule of thumb, presence requires a minimum of 90fps, a 100+ degree field of view , 1k per eye and near-perfect hand tracking. However, to achieve these specs with a wireless HMD would require substantially more powerful GPUs, larger battery packs, and better heat rejection. We posit that with the advent of "world-scale" inside-out tracking (MS Hololens, Google Tango), tetherless high bandwidth solutions (eg. TPCast), and 1:1 pass-through video, it is now likely that a compelling mixed reality will emerge from Virtual Reality hardware manufacturers. In otherwords: AR/MR hardware developers will have a moving target on their hands as the HTC Vive, the Oculus Rift and the Sony PSVR become tetherless and are adapted to provide mixed reality capabilities.

Speakers

Leigh Christie
Founder MistyWest Engineering
MistyWest
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