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4:15pm - 4:30pm Are Your Users Cyberdrunk? Design Guidelines for Preventing VR Sickness
Wednesday May 31 - Design - Room H

Description

Cybersickness or virtual reality sickness is a real phenomenon that can result in lingering aftereffects that impact your balance and motor skills even hours after the experience. Lack of awareness of the impact of cybersickness or even the strain these systems can put on your visual system could negatively impact productivity, safety and satisfaction. Design Interactive has compiled a set of design guidelines for those creating content for amusement, entertainment or training experiences that can help you mitigate the after effects of exposure to VR.

Speakers

Brent Winslow
Lead Scientist
Design Interactive
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