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5:30pm - 6:00pm How Mobile Innovators are Driving Mainstream VR and AR Adoption
Wednesday May 31 - Develop - Room 209/210

Description

From smartphones to head mounted displays to VR glasses, mobile is revolutionizing VR and AR creating immersive and engaging worlds for general consumers. In contrast to PCs which provide a rich visual experience, but are still not accessible to the mass market, mobile is untethered and on the forefront of broad innovation.

This progressive panel of ecosystem players – from technology to content creation and distribution, to graphics and audio, to user interface and form factor - believe VR and AR is the next mobile computing platform and are working together to realize the goal of mass VR and AR adoption. Diverse perspectives will be shared on how mobile innovation is taking VR and AR mainstream.

Speakers

Geoff Blaber
Vice President of Research, Americas
CCS Insight
Rachel Sibley
VP, Product Marketing
Leap Motion
Nima Shams
VP, Headworn
Osterhout Design Group
Hiren Bhinde
Director, Product Management
Qualcomm
Eric Johnsen
Head of Business Development, AR
Google
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