In this talk, Ryan and Jeff will dive into the design and development of "Escape to Mars": an AR scavenger hunt game taking place right here at the Augmented World Expo. They'll talk about the tools they used and how rapid prototyping and collaboration are crucial when timelines are tight. They'll also touch on some of the common mistakes designers make when designing games that take place in the real world and what steps you can take to turn the challenges of real-world game to your advantage.