Bio
Chris Wren comes from a background in AAA game development, working as an artist and producer for 12+ years at companies like EA/Maxis, Namco and Microprose. Among the titles he has worked on are the award winning F-16 combat flight simulator Falcon 4.0, the Sims franchise (Chris worked on 7 of them), and Warhammer: Mark of Chaos for the PC and XBOX 360. Chris studied Cognitive Psychology at University of San Francisco, and earned his Master of Education in instructional technology at George Mason University. Chris has spent the last 8 years instructing game development at George Mason University in Virginia and for over 5 years he has been researching the topics of VR and AR, specifically advanced interactivity in this new emerging medium. Chris also founded and runs a small company focused on Game Consulting, Virtual and Augmented Reality: WrenAR LLC (www.wrenar.com).