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John C.C. Fan
CEO and Chairman of the Board
Kopin Corporation
Bio
In 1985, Dr. Fan started Kopin with a group of MIT engineers and scientists. Under his leadership, Kopin became the leading provider of HBT transistor wafers for mobile phones and small-format active-matrix liquid crystal displays for military systems and mobile consumer devices like video cameras. Dr. Fan has authored about 200 publications, edited three books and has over 50 issued patents. Dr. Fan was an early advocate of wearable computer headsets with an early patent issued on this technology in 1998 (US Patent 5,815,126). In 1999, Dr. Fan received the Special Recognition Award from the Society of Information Displays (SID) and was chosen one of the Top 25 Asian American Entrepreneurs by Asia Week. He was also selected as one of the top 100 Asian American Entrepreneurs between 1999 and 2004 by Asia.net. Dr. Fan was the Ernst & Young New England Entrepreneur of the Year in 2000, and was also chosen as their National Finalist. In 2005, he was selected as one of the USA’s top 15 nanotechnology innovators by NASA’s Nanotech Briefs. Dr. Fan obtained his Bachelor of Science degree in Electrical Engineering from University of California at Berkeley, with highest honors. He attended Harvard University under a University Fellowship and obtained his Master and Ph. D. degrees in Applied Physics in 1972. From 1972 to 1985, Dr. Fan carried out research on semiconductor materials and devices at Lincoln Laboratory, Massachusetts Institute of Technology (MIT), and was Associate Leader of the Electronic Materials Group.
Sessions
  • The Future of Mobile VR
    03:30 PM - 03:50 PM Jun 1
    Mobile VR has the potential to change dramatically the ways that we experience learning, play games, explore travel destinations, hone our athletic skills and even to meditate. But for mobile VR to become truly mainstream, we have to employ alternate technologies that make VR both immersive and comfortable for consumers. Unfortunately, that’s not where we are today. VR headsets need to be more streamlined. Newer OLED microdisplay technologies that reduce the footprint of the optical modules will advance the consumer experience as manufacturers roll out lightweight VR displays that look more like fashionable eyewear instead of bulky laboratory goggles. To satisfy consumers, VR headsets need to be much lower latency with faster frame rates and higher resolutions. This will keep stomachs settled and heads clear while still delighting consumers with the immersive quality of their VR experience. The future of mobile VR is closer than you think. Explore it with the company that delivers the most advanced microdisplay technologies for wearable computers and heads up displays.
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