Is AR/VR a Fad or is it Fundamental? Is it a Game (Pokemon Go anyone?) or is
it Game Changing? (Pokemon Go anyone?) These are primary questions, amongst
others, that big business is struggling to answer. Faced with an onslaught
of disruptive technologies, legacy architectures and a painful economy, most
enterprises are investing in "digital transformation" (i.e. Catching up to
Social, Mobile, Analytics, & Cloud). Barely. The talent in the AR/VR
industry, however, seems focused primarily on entertainment. Games and
movies, with some obvious use cases around low hanging fruit, like education
and simulation (for training or practice). But who is focused on dealing
with the massive reengineering of business applications we'll need to drive
mainstream adoption of xR (AR/MR/VR). Where do you even begin? How do you
navigate a complex enterprise and help them begin to innovate in untested
technologies? Join Roger Lawrence as he discusses the "Business Reality of
Virtual Reality" and unpacks his EPIC-AR/VR Methodology, the first in the
world that enables companies to innovate in spatial computing and develop
solutions that make a material impact on their EBITDA.