
Bio
Tarrnie Williams is a highly experienced, creative leader who has dedicated his career to building products on the leading edge of interactive technology. He has led development on almost every platform launch, new device, and business model, and has helped build and operate multiple successful studios and teams. Tarrnie’s passion for advancing the art of games and interaction has seen him involved in the inception and establishment of multiple award-winning games and franchises, including the original Need for Speed, Medal of Honor, NBA Live, Warhammer 40,000: Dawn of War, Company of Heroes, EA Sports Active 2, and Iron Maiden: Legacy of the Beast.
Sessions
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Broadcasting in VR: A How-to, Use Cases & Best Practices01:30 PM - 02:00 PM Jun 1As the popularity and adoption of VR increases -- in games and entertainment, as well as other fields and market verticals, how one captures, shows and shares that experience becomes increasingly important. The challenge of sharing and broadcasting VR is a complex one with expensive and time-consuming solutions. This panel addresses the challenges inherent with broadcasting VR; taking a look at available solutions, how-to’s, use cases and best practices.