Bio
A serial AI entrepreneur, Paul has been hustling and hacking since he was 12, when he leveraged a $250 livestock sale into a $1000 TRS-80 Color Computer to program video games and calculate Pi. Paul went on to obtain a Ph.D. in computer science from McGill University. In 2000, he founded AI.implant to develop the world’s first real-time AI crowd and navigation engine for 3D humans. AI.implant was acquired in 2005 by Presagis, the world’s leading developer of software tools for military simulation and training. In 2007, he founded GRIP to develop the world’s first brain AI authoring system for video game characters. GRIP was acquired in 2011 by Autodesk, the world’s leading developer of software tools for digital entertainment. In 2014, he founded wrnch to democratize augmented reality by an unique mix of computer vision and game technology. He enjoys a crisp gin martini (stirred not shaken) whilst reading New Scientist.